Milestone Update: Strengthening the Foundation!Since my last post, we’ve been hard at work on our fantasy MMORPG, refining systems and squashing bugs to bring Barsaive to life. Here’s the latest: Every step forward brings us closer to a world where your choices matter! Here’s a video![...]
Read MoreThe Talent System’s Final Stretch!Since our last update, we’ve been forging ahead on our fantasy MMORPG, and today’s milestone brings us to the edge of a major breakthrough! Here’s what we’ve achieved: We’re so close to integrating the first character into the game, and once that happens, the world of[...]
Read MoreProgress Update: The Final Steps Before Playability Alright, let’s break it down. This isn’t about just making a game—this is about crafting an experience. An MMO where every decision actually matters. Over the last three weeks, we’ve been moving mountains to make this thing not just work—but work right. Key[...]
Read MoreIt’s been a long stretch of steady progress, foundational work, and a few unexpected detours, but the TTRPG to MMO adaptation is coming along! Over the past several weeks, I’ve been deep in the Blueprint-to-C++ transition, restructuring core systems to make the game more scalable, efficient, and future-proof. What’s Been[...]
Read MoreHello, visionaries and adventurers! It’s time to reflect on an incredible month of development for the MMO project. While the holidays brought their share of distractions, the past four weeks have been nothing short of transformative. Here’s where we’ve been and where we’re heading: A Month of Reinvention and LearningThe[...]
Read MoreHello, adventurers! It’s been an exciting and productive few weeks working on the MMO project. Here’s what we’ve accomplished recently and a peek at what’s coming next: Recent Progress: 1. Character Creation – Talent Rank Selection: 2. Focus Shift to Talent Selection: 3. Planning for Melee Weapons and Gameplay: Looking[...]
Read MoreMilestone Update: Progress and Goals Game development is a journey, and this milestone has been about refining systems, addressing challenges, and laying the foundation for smoother progress moving forward. What Was Planned The original goal for this milestone was to complete four additional talents, part of a larger plan for[...]
Read MoreMaking steady progress with the cavern work! Almost done exposing the cavern arches from the terrain. Unreal Engine poses some challenges when dealing with sudden elevation changes like sheer cliffs, especially when making the terrain invisible for openings. If it’s not just right, little slivers of terrain appear (you can[...]
Read MoreOver the past couple of days, progress has been slower than expected due to a stubborn sickness, but I’m feeling a bit better now and back on track! 😊 I’ve been working on an updated map for the game, and I’m aiming to have it live tonight, complete with a[...]
Read MoreThe past few weeks have been filled with exciting progress and a few bumps along the way. Here’s a quick update on what’s been happening: Looking ahead, I’m focused on refining the AI Document tool, completing the character creation process, and pushing more features into production. Progress may have slowed[...]
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