Progress Update: The Final Steps Before Playability
Alright, let’s break it down. This isn’t about just making a game—this is about crafting an experience. An MMO where every decision actually matters. Over the last three weeks, we’ve been moving mountains to make this thing not just work—but work right.
Key Milestones Achieved:
💾 Blueprints to C++ – The Grand Overhaul
Game dev isn’t about shortcuts. It’s about doing things right so they last. Moving from Blueprints to C++ was a massive task, but it’s almost done. Every system that needed it has been rewritten for speed, scalability, and efficiency.
🎨 UI Refinements – Not Just Functional, But Intuitive
Talent Sliders? Redesigned. Readability? Massively improved. Every UI element is being built to flow naturally, setting the stage for a seamless player experience.
🛠️ Crushing Bugs, Building Foundations
Every single day has been the fix-run-fix-repeat cycle—but now? We’re on the home stretch. The Talent Sliders need their final tweaks, but everything else? Falling into place.
What’s Next?
🔥 Finalizing Talent Selection UI – Get the sliders fully functional and ensure stats update dynamically.
🎭 Character Creation Integration – Making sure the entire creation process flows from start to finish.
⚔️ Gameplay Testing Begins! – This is where mechanics meet world-building.
The Big Picture:
Every hour spent here is an investment in making the vision a reality. We’re not just checking off boxes—we’re building a world where every action, choice, and event has meaning.
This isn’t just an MMO with a great story. This is a story that happens to be an MMO. And it’s happening soon.
More updates to come. We’re almost there. 🚀