Milestone Update: Progress and Goals Game development is a journey, and this milestone has been about refining systems, addressing challenges, and laying the foundation for smoother progress moving forward. What Was Planned The original goal for this milestone was to complete four additional talents, part of a larger plan for[...]
Read MoreMaking steady progress with the cavern work! Almost done exposing the cavern arches from the terrain. Unreal Engine poses some challenges when dealing with sudden elevation changes like sheer cliffs, especially when making the terrain invisible for openings. If it’s not just right, little slivers of terrain appear (you can[...]
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