It’s been a long stretch of steady progress, foundational work, and a few unexpected detours, but the TTRPG to MMO adaptation is coming along! Over the past several weeks, I’ve been deep in the Blueprint-to-C++ transition, restructuring core systems to make the game more scalable, efficient, and future-proof.
What’s Been Accomplished Since the Last Milestone:
- Blueprint-to-C++ Transition: Nearly every major system has now been rewritten in C++. This wasn’t part of the original plan, but as I learned more about Unreal’s architecture, I realized this would be a necessary step. UI elements are the last part of this transition.
- Good/Evil System Design: Designed an expanded system that tracks multiple behavioral sliders, allowing different factions (yes, even dragons!) to perceive you differently. This will unlock new questing paths based on your choices.
- Name Generators: Completed algorithms for generating unique, lore-accurate names for multiple races, including Elves, Humans, and Dwarves. More races are still in progress.
- Gameplay Systems & Quest Planning: A major quest system overhaul is in the works—more details to come when implementation begins!
Looking Ahead
The Blueprint-to-C++ transition should be wrapped up next week. After that, I’ll return to Character Creation & Talent Selection—the system that originally led me into this long (but necessary) detour. With the UI restructured, I’ll finally be able to implement melee combat and AI behaviors, bringing the game one step closer to a playable state.
Thanks for following along on this journey! More updates coming soon!