Over the past couple of days, progress has been slower than expected due to a stubborn sickness, but I’m feeling a bit better now and back on track! 😊 I’ve been working on an updated map for the game, and I’m aiming to have it live tonight, complete with a[...]
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The past few weeks have been filled with exciting progress and a few bumps along the way. Here’s a quick update on what’s been happening: Looking ahead, I’m focused on refining the AI Document tool, completing the character creation process, and pushing more features into production. Progress may have slowed[...]
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